We have made a couple of changes to the Traveler (trail) course and have written a story to go with it.
Timing STARTS when the rider crosses the ground marker. Each obstacle must be completed at the walk, but travel between can be any gait. All obstacles must be attempted for 10 seconds. At the 10 second point, the marshal will indicate it is time to move on to the next obstacle. (Please do not school your horses during the competition. There will be plenty of time later to work with your horse if they refuse an obstacle.)
Traveler Story
Your favorite brother’s horse has returned without his rider. He has disappeared on his way home from the annual Jousting tournament. You must find his body to bring peace to your family. After traveling some distance on your faithful steed, you come to the end of your family property. Just outside of the gate you see a gruesome sight. There lie the bodies of your brother’s traveling companions and their horses. Unfortunately, this is a very narrow canyon and you must walk over the bodies to get beyond to the bridge. You don’t find your brother among the dead so you continue on. After crossing the bridge you see a trail heading under the waterfall. You follow this trail and cross over the mountain. Below you see brambles that go on for miles. You must cross through these and over the fallen logs in the ancient forest. As you get closer to the lake, you notice your brother’s sword at the water’s edge. You enter the water diligently searching for more signs. There across the lake you see him! He is struggling in the quick sand next to the water. You throw your rope to him and drag him into a dark grove where he can be safe until you can bring back help. You immediately go to the nearby Abbey and ring the bell to gain entrance. They go to retrieve your brother and you choose a more direct path home to give your family the good news. The shortcut requires some precise riding and you quickly make your way back to the narrow canyon and the gate to your family estate.
- Open and close gate
- Bottle crossing
- Over the bridge
- Waterfall
- Over the hill (does not have to be walked)
- Fingers of death
- Cavaletties
- Across water
- Body drag
- In-Ring bell-back out (between ground poles)
- Around the log bank and side pass over ground pole.
- Step up onto pedestal with both front feet.
- Narrow walk-thru
- Bottles
- Gate (open and close)
- End time at the close of the gate.
















